Because so many of the company’s resources were tied up in the development of "Donkey Kong," they fell behind on the rent. Prior to "Donkey Kong"’s 1981 release, Nintendo of America rented its Seattle-area warehouse (where the Radar Scopes were collecting dust) from a man named Mario Segale. (They felt this name conveyed the idea of a “stupid gorilla.”) But Instead of having Bluto and Popeye fight over the love of Olive Oyl, Miyamoto’s game featured a carpenter named Jumpman who had to rescue his girlfriend, named Pauline, from a giant gorilla kidnapper named Donkey Kong. Rather than approach the project from the perspective of what the hardware could do-as most developers did back then-the 28-year-old focused on the story first.Īfter considering several ideas, he settled on one inspired by the American cartoon and comic book character, Popeye. Miyamoto had one advantage that other video game developers did not have. He tasked product developer and artist Shigeru Miyamoto with creating a game that would appeal more to Americans and achieve the heights that "Radar Scope" could not. WATCH: Full episodes of ' The Toys That Built America' premiere Sundays at 9/8c and stream the next day. Yamauchi was left with nearly 2,000 unsold Radar Scope machines, and it seemed like “game over” for the company’s North American hopes. Unfortunately, American arcade vendors found the game too similar to Space Invaders, and were turned off by the aggravating beeps and noises that constantly emanated from the cabinet speakers during gameplay. Encouraged by the success of its "EVR Race" and "Radar Scope" in Japan, Nintendo produced 3,000 Radar Scope cabinets for distribution in the United States. Hungry for more, Yamauchi turned his attention to another prospering industry-quarter-munching video arcade games. The machine came pre-loaded with several versions of the same game-initially, Nintendo’s version of "Pong," one of the era's most ubiquitous games-and would sell roughly 3 million units over the next three years, a modest success for the company. When Hiroshi saw the incredible success of home computer and arcade company Atari in the 1970s, he next set his sights on the video game market, and in 1977 Nintendo introduced the Color TV-Game home video game console to the Japanese market. He finally found Nintendo’s new niche in the late 1960s, gaining a foothold in Japan’s electronic toys market. There were instant rice packets, “ love hotels” catering to amorous couples, a taxi cab company and other missteps. The younger Yamauchi tried his hands at some pretty outside-the-box business ideas.
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